Game Feedback TEMPLATE

https://nickels21.itch.io/ghost-shooter /link to Ghost Shooter

Ghost Shooter

Summary

The game I made is called ghost shooter and its about player 1 trying to survive from ghosts trying to attack you. Your goal is to survive as long as you can.

Player vs Ghosts

The main goal of my game is to practice at the mechanics I have and get better at making games with these tool, like these and make it better.

Questions

Is there any bugs? Is something thats suppose to happen not happening? let me know.

The type of feedback I would want is the that is honest and helpful but not to harsh.

Peer Feedback

Feedback from: beeeans

“why do they always go to the edges of the screen?”

Ghost Shooter!

https://nickels21.itch.io/ghost-shooter

Summary

  • A simple shooter game were you use you arrow keys and left mouse to walk around and shoot ghost defend yourself well because you also have health.Player vs Ghost
  • My goal for creating my first game is to be successful and make a simple shooter game.

Questions

  • What went wrong?Are there any bugs i need to fix?
  • I want the negative feedback so i can work out a problem and solve it to give the player a better gaming experience.
  • You will post these questions to the Zoom chat before we play your game so people can focus their attention on your requested feedback when they play your game

Peer Feedback

  • Write the feedback you received from other students
  • After you receive feedback, add it to your post
  • Cite the student sources with only their first names
    • Citation with specific names is more professional

Game Analysis: Overwatch

Summary

The game I analyzed is Overwatch. I chose Overwatch because whenever i play this games first person multiplayer with my friend it always gets fun and i end up thinking of a strategy and communicating my idea to my teammates if were stumped and cant get pass defenses.

Game Play Analysis

Formal Elements
The BasicsNOTES
Name of the game: Overwatch
The platform: I play from Ps4 but its on xbox,and pc
Time played (should be at least 30 minutes): 30 minutes.
If you could work on this game (change it), what would you change and why?
Well this game is still being worked on as i type this but i would fix the skill base match making.
PlayersNOTES
How many players are supported?
Does it need to be an exact number?
How does this affect play?
Some types of player frameworks:
Single Player – like Solitare.
Head-to-head – 1 vs. 1, Chess.
PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.
One against Many – Single player vs. multiple (obvy).
Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.
Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.
Team Competition – Multiple vs. multiple, i.e. sports.
Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.
Five-pointed Star – Eliminate both players who are not on either side of you.
The max amount of players are 12 with a 6 vs 6 teams.No i does not need to be an exact number.The affect plays pretty well.It is a team composition.
Objectives/GoalsNOTES
What are the players trying to do?
Some common objectives include:
Capture/Destroy – Eliminate all your opponents pieces (Chess).
Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).
Collection – Collect a certain number of objects throughout the game (Pokemon).
Solve – Solve a puzzle or crime (Clue).
Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).
Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).
Build – Advance your characters or build your resources to a certain point (The Sims).
Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).
The players are either trying to capture the point or escorting an important supplies that need to be at the destination while defending off the enemy team.
Rules/MechanicsNOTES
There are three categories of (what the book Rules of Play calls) operational rules:
Setup – the things you do at the beginning of a game.
Progression of Play – what happens during the game.
Resolution – How an outcome is determined based on the game state.
ControlsNOTES
What controls are used?
Was there a clear introductory tutorial?
Were they easy to understand or did you find yourself spamming the controller?
This section is mainly relevant to videogames.
There is movement and character special ability.There is a tutorial on the basics. Okay so when i started to play i kinda spammed the controller but i dont anymore.
Resources & Resource ManagementNOTES
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW.
Other examples are:
Territory in RISK
The number of questions remaining in 20 Questions
Objects picked up during videogames (guns, health packs, etc.)
Time (game time, real time, or both)
Known information (like suspects in Clue)
What kinds of resources do players control?
How are they maintained during play?
What is their role?
The resource the player controls in the health in the bottom left hand corner and the objective distance from endpoint.There are also roles you gotta take which are DPS,Support,and Tanks/Defense. These are maintained if you either take damage from the enemy team and escorting the supplies to the target and the three roles need two people each to contribute for the team making it balanced and more cooperative for the team.All these roles is to maintain a balance and a purpose to help the game.
Game StateNOTES
The snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. More relevant to videogames, but good to think about in general.
InformationNOTES
How much informaton in the game state is visible to the player?
Some example information structures are:
Total Information – Nothing is hidden, like Chess.
Info per player – Your hand of cards is only visible to you.
One player has priviledged info – Like a Dungeon Master.
Game hides info from all players – Like Clue, where no one knows the victory condition.
Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players screens, so each player is unaware of the other’s information.
Total information is in the game which explains the basics of what you gotta know,for an example the special abilitys and passive are explained if you hold left on the D pad of the controller and gives a rating of the hero from 1 star to three.
SequencingNOTES
In what order do players take their actions?
How does play flow from one action to another?
Some structures include:
Turn-based – Standard board game technique.
Turn-based with simulatneous play – where everyone takes their turn at the same time (like writing something down, or putting a card down in War).
Real-time – Actions happen as fast as players can make them. Action based video games.
Turn-based and time limits – You have this long to take your turn.
Its more of a Real-time actions.
Player InteractionNOTES
Some examples:
Direct Conflict – I attack you.
Negotiation – If you support me here, I’ll help you there.
Trading – I’ll give you this for that.
Information Sharing – If you go there, I’m warning you, a trap will go off.
This game is more of like a Direct Conflict.
Theme & NarrativeNOTES
Does it have an actual story structure?
Is it based on an historical event (or similar)?
Does the theme or narrative help you know how to play?
Does it have emotional impacts?
Also look for en media res (does it start in the middle of the game)?
In Overwatch 2 there will be but for the current one it doesn’t. The theme actually helps understand each character.
The Elements in MotionNOTES
How do the different elements interact?
What is the gameplay like?
Is it effective?
Are there any points where the design choices break down?
The game play can be really clean depending on what system you have for me its clear.
Design CritiqueNOTES
Why did the designer make these particular choices?
Why this set of resources?
What if they made different decisions?
Does the design break down at any point?
The designer makes these particular choices to express the character.
Graphics & SoundNOTES
Does the game art pair well with the mechanics?
Did you find any bugs or glitches?
What about sound?
Can you spot any technical shortcuts?
The game art pair well with the mechanics and i found some bugs that are very minor but its not that bad.The sound is well made and perfectly timed.
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:
What challenges do you face, and how do you overcome them?The challenges i face are competing with the player and predicting what their gonna do.
Is the game fair?The game is equal fair but at the same time if your not good you will get bested by the enemy team.
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?This game can be replayed as many times as it wants and there are tons of path to victory or winning you just gotta communicate and think.
What is the intended audience?The intended audience is for everyone to play nothing bad.
What is the core, the one thing you do over and over, and is it fun?The one thing i do over and over is play with my friends on my ps4 and get wins with them which is very fun to do.

Game Design – Week 14 – Intro to Analysis

“Judy Garland, Hedy Lamarr and Lana Turner” by classic film scans is licensed under CC BY 2.0

“Analysis gave me great freedom of emotions and fantastic confidence. I felt I had served my time as a puppet.”

Hedy Lamarr

SUMMARY

CLASSROOM (THEORY & ANALYSIS)

What i did this weekend was to plan my Christmas gifts for this year.

After Playing The Game…

OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)

Image from bananatreelog.com
  • This guide can help me maintain my mental health by teaching me the importance on thinking.

ARCADE

  • Play games of your choice for the analysis part of this blog post

WHAT I LEARNED and PROBLEMS I SOLVED

  • What i learned was the importance of the game functionally properly when i played a game of my own.
  • A problem i solved was overcoming a challenge in a game and learning from it.

WEEKLY ACTIVITY EVALUATION

Game Design – Week 13 – Changes

“The successful free to play games are selling positive emotions. Not content.” – Nicholas Lovell

“It should be the experience, that is touching. What I strive for is to make the person playing the game the director.” – Shigeru Miyamoto

SUMMARY

What i did this weekend was i hanged out with my brother and his family and played monopoly which was very fun.

PRACTICE ROOM (TUTORIALS)

Screenshot from Sololearn.com

Construct 3 – Javascript

I learned that the the tag used to enclose is a script.

Unity – C#

To use a variable you need a specific name and data type.

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Extra Credits Channel
MDA image from Wikipedia

Under the Notes Heading, below, for each: Mechanics, Dynamics, and Aesthetics

Eight MDA

  1. Sensation (Game as sense-pleasure): Player enjoys memorable audio-visual effects.
  2. Fantasy (Game as make-believe): Imaginary world.
  3. Narrative (Game as drama): A story that drives the player to keep coming back
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
  6. Discovery (Game as uncharted territory): Urge to explore game world.
  7. Expression (Game as self-discovery): Own creativity. For example, creating character resembling player’s own avatar.
  8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.

MDA Notes

  • Mechanics
  • Dynamics
  • Aesthetics

LAB (THEORY PRACTICED)

  • According to Wikipedia:
    • Mechanics are the base components of the game – its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
    • Dynamics are the run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.
    • Aesthetics are the emotional responses evoked in the player.

Brainstorm Ideas for Each of the Eight Categories

  • At least one idea per category, but feel free to add more you your favorite categories. I like Fantasy as one f the eight categories.
  • Write a short sentence for each idea with these three elements included in each description
    • Someone or thing fighting/struggling against Someone or thing for Someone or thing
  1. Sensation (Game as sense-pleasure): The player enjoys memorable audio-visual effects.
    • Special ability.
  2. Fantasy (Game as make-believe): Imaginary world.
    • in a magical forest
  3. Narrative (Game as drama): A story that drives the player to keep coming back
    • To get to the highest level
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
    • Platforms of different difficulty
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
    • To have a time trail to get to the end first.
  6. Discovery (Game as uncharted territory): Urge to explore the game world.
    • Different level back ground.
  7. Expression (Game as self-discovery): Own creativity. For example, creating a character resembling player’s own avatar.
    • A stick figure for basics.
  8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.
    • i dont have a submission yet.

OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)

Worksheet from bananatreelog.com
  • Reflect on this simple way to overcome negative automatic thinking by challenging and reframing the thoughts in a positive way.’
  • Writing a small paragraph reflection for 10 minutes
  • A way to overcome a negative automatic thinking by challenging and refraining though positive way is to take a break and think about different things.

STUDIO (CREATIVITY)

Screenshot from Construct.net
  • Read the Construct Manual Sections
      • Home
      • Getting started
      • Overview
      • Interface
      • Project primitives
      • Tips & guides
      • Behavior reference
      • Plugin reference
      • System reference
      • Scripting
  • Write a couple sentence description of what you learned

CONTROL ROOM (PRODUCTION)

Screenshot from Construct.net

WHAT I LEARNED and PROBLEMS I SOLVED

  • I learned that theirs a lot of useful tools in GitHub.

WEEKLY ACTIVITY EVALUATION

Game Design – Week 11 – Updating Workflow – Mind Like Water

“‘Be shapeless and formless.. like water’ (Bruce Lee)” by Akinini.com is licensed under CC BY-NC-ND 2.0

“Have a mind like water.”

― David Allen,  GTD

SUMMARY

  • What i did this weekend was i fixed my computer so its up and running now.I also took the time to watch the rain fall.

PRACTICE ROOM (TUTORIALS)

Construct 3 / PlayCanvas – Javascript

  • I learned that java script uses a web page on HTML

Unity – C#

  • Unity C# uses .net framework.

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Construct.net
  • I learned that some cool and familiar games are mae with construct.

LAB (THEORY PRACTICED)

Screenshot from editor.construct.net

OUTSIDE (PRODUCTIVITY & THE BRAIN)

Image from bananatreelog.com
  • The way i structure my day to maximize my Dose happiness is to play with my friends in a game and have fun we always have a good laughter when playing a game together.

STUDIO (CREATIVITY)

Screenshot from Construct Begginer’s Guide

So what i did was i made was a stick figure with parkour features and i made the ground and sky.

CONTROL ROOM (PRODUCTION)

WHAT I LEARNED and PROBLEMS I SOLVED

A problem i solved was making the movement onto the sprite

WEEKLY ACTIVITY EVALUATION

Week 9 – GTD – Getting Things Done – Part 1

“Day 092/366 – To Do List” by Great Beyond is licensed under CC BY-NC-SA 2.0

Your toughest work is defining what your work is! –  Peter Drucker

CLASSROOM (THEORY & ANALYSIS)

PRACTICE ROOM (TUTORIALS)

Image of David Allen at TED Talk
Screenshot from David Allen TED Talk

In this ‘room’ you are going to try Getting Things Done (GTD).

STEP 1: MAKE A LIST

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • Set a timer
  • Spend up to 5 minutes
  • Write a listhere in this section of your blog,
  • First i gotta go to Geometry and complete an assignment
  • Next i gotta ask questions on how a i get an angle from a shape.
  • Then i prepare for the next quiz.

STEP 2: NOTICE WHAT YOU NOTICED

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • Set a timer
  • Spend up to 5 minutes
  • Prioritize your list, here in this section of your blog
  • Most important at the top
    • It would be to take my time out and study some more on my free time.

STEP 3: SET A TIMER

https://giphy.com/gifs/time-clock-konczakowski-d3yxg15kJppJilnW
  1. Set a timer for your first task
    1. Decide how long you think it will take before you start
  2. Start working
  3. Repeat this process for 45 minutes for as many tasks as you can complete, then take a 15-minute break
    • Get up and get a drink of water
    • Get up and go for a walk
    • Every 20 minute blink your eyes 20 times while looking at least 20 feet away
      • This is good for your eyes

Start steps 1 through 3 again, repeat for your school day

OUTSIDE (PRODUCTIVITY & THE BRAIN)

David Allen image
Oct. 2020 Lucidchart interview with David Allen
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
  • Reflect on GTD and getting to the top of the colorful list above for a minute
    • How can the GTD process help you tame the crazy-busy dragon of modern life?
  • One reflection that i need to go over is that i gotta study some more.

OPTIONAL EXERCISE – Literally, read the article and go for another walk 🙂

 Katia Verresen homepage
Katia Verresen, kvaleadership.com

“I coach C-suite executives and rising stars from the earliest startups to Fortune 100 companies. My passion is to help ambitious leaders achieve their full human potential.”  – Read more about Katia…

WHAT I LEARNED and PROBLEMS I SOLVED

  • Write only a few sentences of WHAT YOU LEARNED
  • In one or two sentences, describe a PROBLEM YOU SOLVED
  • A problem i solved was to communicate i solve that problem by socializing with my friends and making jokes.

WEEKLY ACTIVITY EVALUATION

Game Design – Week 8 – Logic, Flowcharts, and Coding

“Why it’s logical to go radical” by opensourceway is licensed under CC BY-SA 2.0

SUMMARY

Write your weekly summary here, last, at the end of the week…

Only one to two sentences

PRACTICE ROOM (TUTORIALS)

  • Set a timer
  • Spend up to 15 minutes in this ‘room’ on either or ONE of the scripting languages below, Javascript or C#  (NOT BOTH)

PlayCanvas

Screenshot from Sololearn.com

Unity

Screenshot from Sololearn.com

CLASSROOM (THEORY & ANALYSIS)

Image from https://monkeyblogmonkeydo.com/2010/07/19/so-duh-pop-quiz-classic-video-game-flowchart-edition/
  • Watch Chicken Little Game Logic Flowchart
  • Watch Creating a Simple Flowchart in Diagrams.net (Draw.io) Tutorial
  • Write notes of topics you want to remember
  • These notes can be a bulleted list of information (6 to 12 things)
    • Put your sections in different patterns so you dont get loss with all your sections being the same shape.
    • Start from the Top Left as your start and let your ideas flow.
    • Also Color Code your ideas on your flow chart.
    • Use the Oval for the start of your ideas.
    • Its not usual to have multiple end point.
    • Define the start and the end point first before doing anything.

LAB (THEORY PRACTICED)

  • Set a timer
  • Spend up to 15 minutes outside in the ‘room’
  • Try to create your own game flow for one of your game ideas
  • Use Draw.io and save in your Google Drive
  • Write a few sentences reflection about what you learned
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

OUTSIDE (CREATIVITY & THE BRAIN)

STUDIO (GAME DESIGN)

  • Set a timer
  • Spend up to 60 minutes in this ‘room’

PlayCanvas

Unity

Screenshot from Unity.com
  • Start the tutorials
    • https://learn.unity.com/course/beginner-design-unity-game-development-course

WHAT I LEARNED and PROBLEMS I SOLVED

  • Tell your daily story here!  Highlight what you learned and enjoyed most and at least one problem you solved. Problem-solving is one of the most important skills you need in life. Employers want to know HOW you get stuff done as much as WHAT you got done.
  • What i Enjoyed the most is playing and talking with my friends and a problem i solved in my life would have to be when the day when i transferred and couldn’t make any friend but in the end i still made some nice friends.Another Problem i ha in my life was the fact that i coudnt make any food for myself so i followed instruction carefully so i dont mess up.

Recipe For Success:

Stan Lee

Former Marvel President Stan Lee dead at 95 - Insider

Born: December 28, 1922, in Manhattan, New York NY

Personal Success Definition

Stan Lee was such a successful movie director for all these years because through out all the movies he made, they all have been very entertaining and mind blowing and a lot of people i know love his movies.

Skills for Success

 1)Drawing 2)Creativity 3)Making Stories

How They Used These Skills

Stan Lee used these three skills to achieve success because in 1 which is drawing he needed to make these character in these stories.In 2 he needed Creativity to make to his comic books to make these super hero comics interesting. In 3 Stan Lee needed to make a story for his drawn character and make it interesting using his creativity.

Challenges Overcome

A major challenge that Stan Lee had to go through would have to be his health issue because at the age stan lee was at, it would be hard to keep continuing to make films.

Significant Work

https://editorial.rottentomatoes.com/guide/every-stan-lee-marvel-movie-ranked/

The Film Black Panther was one of Stan Lee’s most popular film he made.

Resources

https://en.wikipedia.org/wiki/List_of_cameo_appearances_by_Stan_Lee
https://superstanlee.weebly.com/overcoming-challenges.html
https://editorial.rottentomatoes.com/guide/every-stan-lee-marvel-movie-ranked/

Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • To sum this up im gonna try different games and write down negative comments on why and positive comments on the games i play and im also not gonna judge a game the way it looks and assume its bad.

PRACTICE ROOM (TUTORIALS)

CLASSROOM (THEORY & ANALYSIS)

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

OUTSIDE (CREATIVITY & THE BRAIN)

  • As the protagonist my nemesis would have to be tough puzzles.If there would be something im winning, it would be having cash because if i had cash i would be able to get some items like a pet which is a awesome.

STUDIO (SONGWRITING)

  • 1 project idea would be to make a strategy game where i have some puzzles the player has to go through and complete and earn cash to buy pets items etc that would help with the hard puzzles.
    • 2 project would have to be a 2D platformed where the player have to dodge and avoid dangerous obstacles and take down the boss who spread disaster.
    • 3 would have to be a first person shooter where you take down different types of monsters with certain score points to them and you can collect power ups for a certain amount of mins before it disappears and the goal would be to get an high score.
    • 4th would have to be a Racing Game and the goal is to try to get 1st by taking limited short cuts to cut ahead of racers and earning certain places will ear you point where you can spin for a random car to make your races more fun
    • 5th would have to be an adventure because in my opinion having to explore the world is super cool in my opinion because you get to discover new and mysterious things but there has to be an objective and for me i would have to give that game a story line and i gotta make that interesting which is hard and i have just begun game design and im gonna make this my last option when i get a interesting story and i get better at creating.